Old RPGs?

I was just talking to my buddy last night about how great NWN2 is. I’m on my 3rd run-through in NWN2 as a ranger this time around.

My buddy can’t even play NWN2 cos his system specs aren’t up to it, and the latest RPG he can play is Baldurs Gate 2. That kinda reminds me… I have tons of OLD RPG games which I bought years ago, but never played/not completed/unopened due to time constraints. I thought to myself when I bought them – “I will play them when I have the time”.

I opened my cupboard when I got home. Yes, there they are, still sitting there… Baldurs Gate 2 is UNOPENED, Icewind Dale was opened once, long time ago, installed, and I even made a party of 6 and played like 15 mins in the starting area… then I quit and uninstalled it (due to time constraints). Fallout 2 was uncompleted – I can’t even remember why I stopped. I need to re-play that one, and since it’s been YEARS I totally forgot the story by now. Planescape – Torment is also uncompleted, but I need to find the CD first!

Now that I do have some time, my dilemma is – WHICH DO I INSTALL FIRST???

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Neverwinter Nights 2

Yes folks, NWN2 finally hit the shelves a few weeks back. Yeah I was busy playing it. After spending about 75 hours or so (as measured by Xfire) I beat the Official Campaign.

I’m now on my 2nd playthrough, this time with an evil character. So far, I find that I can’t really play an evil guy – in all my dialog responses, I tend to want to choose the “right” answer. Given a choice between “No money is necessary sir. Your thanks is reward enough” and “Come on man, 200 gold is all you got? Hey I risked my life for you man… you should have more for me!”, I usually choose the first one on instinct. This time around I have to conciously remind myself that I’m a selfish ***** and I only look out for numero uno, the rest of the world can go to hell for all I care.

If you’re a NWN1 veteran (like 90% of the people who play NWN2 are), you’d notice many things have changed, and not for the better too. In fact, some design decisions seem like a step backward to me. For example, back in NWN1 you can drag practically ANYTHING to the hotbar. Emotes, create macros, even drag generic commands like “ATTACK” to the hotbar. The thing I missed sorely on the hotbar was the ability to drag 2 weapons, or a weapon and a shield, onto one slot and have the character equip it when you use that button. Click/press that button again, and the character unequips it. We used to do this to hot-swap between ranged and melee weapons, or even for “weaponsets” to fight specialised encounters such as an gleaming sword +5 vs Outsiders, but otherwise unremarkable and I’d be using a different sword for other normal encounters.

In between NWN1 and now, naturally I got used to various MMORPGs out there. I would like it if we could have more than just 1 hotbar up on the screen just like in MMOs. But hey, they didn’t have that back in NWN1, so can’t complain here.

Also, I could see no way to split the message/info window just above your hotbar, into 2 windows like we could with NWN1. Back then, I have 1 window purely for conversations and quest info, and the 2nd window purely server messages (“so-and-so has come online”) and battlespams. Now, I can’t figure out how to split it up. Guess I will find out when I ask around online.

Story-wise, it’s excellent. Shades better than NWN1 naturally. In fact, there’s an NPC in there that seems to be loved universally by everyone who plays NWN2 – Sand, the arrogant wizard. He has so many great spoken lines that you really HAVE to hear it for yourself. The voice actor that voiced Sand is fantastic! You can even hear the tinge of worry, or sarcasm, or whatever emotion in the voice itself.

As an example (*SPOILER ALERT!*) at a later part of the game, you come face to face with a dragon. You have a choice to fight it or to make a deal with it. If you picked the option to make a deal, and after the dragon has proposed its conditions, suddenly the camera zooms in on Sand, and he says “Quick! Say yes so we can run!!” with just the right tinge of emotion it was totally hilarious!

The Official Campaign itself is littered with tons of funny dialogue. In fact, the developers themselves have a sense of humour too. If you use the console and turn on the comments they put into the dialogues and cutscenes, you can actually laugh at what they write to each other. One that comes to mind is “Elanee casts a spell of mega-coolness” as a comment when you meet the NPC Elanee for the first time in a cutscene, and she casts ENTANGLE on the enemies.

All in all, the main quest has enough intrigues and twists to keep me happy 🙂 The only nitpick I have is that sometimes, the cutscenes just happen as soon as you trigger a condition, and then when the cutscene finishes, you are thrown into the middle of a raging battle. You have no chance to find a safe spot to rest and recharge your spells and rebuff your party, and also to SAVEGAME in case you die, which will happen alot if your party is at half-health and unbuffed, and your wizards run outta spells in the previous encounter (you know, the one that triggered that cutscene that threw you into THIS battle?). Times like these, playing a Warlock seems to be the best option – they don’t need to rest to “recharge” their spells.. they ALWAYS have them on. Like little energizer bunnies…

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Darkstar One

Back in the early to mid 80’s, an unassuming game hit the personal computer world – “Elite”. It had wireframe graphics, which was revolutionary at the time. It had SEVEN, count them, SEVEN different galaxies for you to romp around in! All on 32KB of RAM. Yes that’s right, you didn’t read it wrong – 32 KILOBYTES of RAM. It let you choose how you want to play the game – the very first “open ended” game I have ever played if I remember correctly. You can either be a trader, carry cargo
from planet to planet, or be a pirate, or be a mercenary, or a mix of everything.

Not that amazing, seeing as back in the 80’s, computers typically come with 16K or 32K of RAM. Total addressable size was 64K – of which 16K to 24K were used by the ROM, the remainder for RAM.

I remember playing that game for hours and hours on end, staring at the black screen with white dots and lines for graphics… it was freaking amazing if you think of how much the game contained, and how it all fitted into 32K or 48K of RAM. Yeah if you’re a tech geek, you’d know that 32K is the size of one single cluster on your harddisk today. For those less techie among you, a “cluster” is the smallest unit available on the harddisk, in which your data is stored.

So yes, a game like Elite back in the 80’s fitted snugly into ONE cluster! Cool huh?

Fast-forward to the 21st Century. 20 years later, Darkstar One appears. It now features whiz-bang graphics, amazing sound, and – the same gameplay as Elite. When I played it, I was happy. It *WAS* Elite all over again! With better graphics! Better sound! Now, it even has a main story-arc in the game!

The problem with having a story-arc in the game is this – once you complete the story, you have little incentive to continue, even IF the gameplay is open-ended like the original Elite. At the end of the story, you get a “zero-point field drive”, which essentially is a warp drive which allows you to zap yourself to ANY part of the galaxy, without a range limitation.

I felt that was the biggest game-killer of all. With the ability to zap yourself anywhere, without having to trudge through anarchic systems with all its dangers, where’s the challenge? That was the immediate game-stopper device. The devs are telling you “game story is done, stop playing now”.

And, although the galaxy is broken up into “clusters”, it’s still just ONE galaxy. The original Elite had SEVEN (I played mine on the Sinclair ZX Spectrum, and it had 7 galaxies in 48K of RAM). Darkstar One is about 1 GB in size on my harddisk. ONE GIGABYTE! 100 million times bigger than the original Elite, and it just had 1 galaxy…

While I do like Darkstar One, and wished it would stay on my harddisk forever, the game-stopping plot device made me dread to continue playing it. What’s the point? You can’t even see how much money you have once you pass the 10 million credit mark – screen just shows all 9,999,999. There isn’t an incentive to get the rating equivalent of “Elite” in Darkstar One, because frankly, even the manual doesn’t list the ranks. You really have no idea whether you are already “Elite” or just “Dangerous” (equivalents).

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