Mass Effect – Bring Down The Sky Expansion

Almost everyone knows by now, that the expansion pack for Mass Effect has been released on 29 July 2008.

Almost everyone, except me. I didn’t know about it till a couple of days back, when I thought I’d just pop by the Mass Effect website and have a look-see. When I saw that the expansion pack was ready for download, I was very excited and couldn’t wait for all 320MBs of it to complete the download so I can install it.

To play the expansion, all you need to do is load a savegame that allows you to access the galactic map, that’s it. That would be any savegame after the Council has granted you Spectre status in the game. Once in the galactic map screen on the Normandy, a new system will show up in the Utopia cluster (the same one where Eden Prime is).

Honestly, I was a little disappointed with this “expansion”. To me, as it is now, this “expansion” is little more than just “a new mission”. Although it was touted to give about 90 minutes more playtime, I completed the mission in about half that time, or at best, 1 hour. Ok granted I may not have taken all possible actions in this mission, but even if I did, I doubt it would take 90 minutes.

The mission is pretty straightforward actually. An asteroid is being driven into a planet, you need to stop it. You fight bad guys (the Batarians), you reach the main facility, and you meet the boss. You need to make a decision, and then you get a choice of reward at the end of the whole mission.

Personally I picked the armour over the other stuff, even though my Charm and Intimidate skills were high enough to get an Omni-Tool as a reward. At level 50+, the armour would be a series 10 Colossus armour, the best in my opinion, in the whole game.

This makes me wish that Mass Effect came with an editor, like in Neverwinter Nights. I could create my own missions! If the editor could be as powerful as the one in Armed Assault, you could even create cutscenes with advanced camera control via scripts.

(Yes in the past couple of days I have been spending time in the Armed Assault Editor making my own missions.)

Well I hope more “downloadable content” would appear soon for Mass Effect, even if they might be short 1 hour extensions of the playtime.

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Fallout 3 Coming In 60 Days

Fallout box artImage via Wikipedia

I am sure many of you out there have played Fallout, and its sequel Fallout 2. I remember having a blast with both of them, and turning up the gore to see exploding heads and me shooting arms and legs off the enemies.

For those who have no clue about the Fallout series, here’s a quick summary.

Fallout takes place in a post-nuclear near-future world. The whole art concept is very retro – 50’s or 60’s type. That’s when the nukes fell and people took refuge in bomb shelters called “Vaults”. Fallout series is an RPG, and in Fallout 1 and 2, the combat was turn-based. Meaning, you choose your actions, spend action points, then the computer will do the same for your enemies. You can take your own sweet time deciding what to do when it’s your turn to shoot.

However in Fallout 3, Bethesda (known for making RPG hits such as Morrowind and Oblivion) decided to make it into an FPS. Well, the best way to describe it is “Oblivion with laser guns”. Don’t take my word for it. Look at the video below:

Yeah my jaw dropped too. I am hoping that my current rig can handle it. However, it’s also not very expensive to get a decent dual-core system nowadays. I have calculated that it would cost about $800 or so to get an above-average gaming rig built from Sim-Lim.

I really can’t wait for Fallout 3 to be released. In fact, I might go as far as to say I look forward to Fallout 3 more than Diablo 3.

For those who are also counting down, here’s a widget that tracks the time to release of Fallout 3 below:

SpringWidgets IGN Countdown Promo IGN countdown to the latest video games.

Fallout 3 at IGN

Woohooo!!

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Bioshock All Over In 33 Hours

I don’t know whether to be happy or sad.

I completed Bioshock in just 33 hours. For an RPG, it’s a damn short one.

Seriously.

The screencapture is taken from my profile page at Xfire. Eversince I joined back in 2004, it has been tracking every game I have ever played since, and it tells me how long I spent playing each.

33 hours for Bioshock is actually somewhat of a let-down for me. I had expected more. After all, it’s billed as an RPG, and RPGs aren’t 30 hours. Even Neverwinter Nights, which I thought had a short campaign, lasted 60 hours.

On hindsight though, it wasn’t much of an RPG. No skills (other than the plasmids), no attributes, no character classes. What it is, is more like an FPS with some RPG elements like customizing your character. Even so, it’s not a pioneer in this – Deus Ex and Deus Ex 2 appeared years before Bioshock and had done this.

Well if I take it as an FPS, 33 hours is typical. Half Life 2 took about the same amount of time. COD4 took the cake though, I completed it in only 5 hours.

I didn’t rush through the game. I attempted to explore everything I could. Many times I even ignored the glowing arrow which points me to my next quest objective, and started exploring places.

Yet, it ended in just 33 hours.

Well I might try to re-play this again, but I doubt so. Somehow it doesn’t have that incentive for me to run through it all again. No character classes for example. Even right up to the end in Bioshock, where I had opened all 6 slots in Plasmids, Body, Technology and Combat attributes, I still had some unused skills stored in the Gene Bank and didn’t put them into use. I don’t think I will want to re-play this game just to see what those unused skills would have done for me.

However, the “good news” is that after playing through Bioshock, it made me want to re-install System Shock 2 and give it a go again. For one thing, I have never completed System Shock 2. Yes, surprising isn’t it? I don’t know why I didn’t complete it, but I think now I should. I do remember however that I got pretty far into SS2 before I stopped playing it and never got back into it.

Well the next post you see might very be on System Shock 2!

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