Testing My New ATI 4650 On COD4

To recap, eversince I got my new ATI HD 4650, I have been re-playing old games just to get a “feel” of how much things might have improved.

One of these is Call Of Duty 4. Previously on my old rig, the P4 3.0Ghz Hyperthreading (single core), I get respectable framerates (about 20+ FPS) with “medium” settings. Resolution was at 1024×768, and certain graphic details were turned off (notably Anti-aliasing). When I got my new (current) rig, with the integrated ATI HD3200, performance was better. A few more graphic details were turned on, some were set to medium. Framerates were about the same, ie 20 odd.

With the new card, it auto-detected everything at High and whatever that was off, was turned on. Anti-aliasing was set to 4x. However, resolution was still at 1024×768. I manually turned the resolution up to 1280×1024, the maximum that my monitor can run on.

With FRAPS running to measure framerates, I started COD4. To my jaw-dropping amazement, COD4 clocked an average of 45 FPS! Even with FRAPS capturing video, it never went under 30 FPS, but hovering around mid to high 30’s.

Ok, yes I know I am pretty bad at COD4 after all these time. In fact I think I should re-play it again, because this Nikolai mission made me realise I forgot alot of the story (and hence, enemy placements and locations) to justify another run-through.

The next entry, I’ll probably bring you a video of the new Stalker game. I had a pretty rough time running it on the integrated HD3200 chip – many parts of the game were stuttering and jerky, and I estimate framerates to be about 5 to 10 in some places.

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