New Commenting System And Forum

Ok this post deviates from the usual topic in this blog, ie about games.

Hot on the heels of discovering a new and exciting commenting system which I implemented in my main blog, I discovered another one, called Disqus, which I thought is pretty cool too. After learning as much as I could about this new one, I wish I had discovered Disqus earlier.

It’s not that Intense Debate is bad, just that Disqus appears to have more features, and it comes with a forum too, FREE, for each blog/URL you register with them! In fact, Disqus claims it can be used with any website, and give commenting abilities to websites which originally were not designed to support commenting or discussions (such as Tumblr).

So, excitedly, in the middle of the night, I implemented Disqus on this blog. If you look at the picture below, you can see that I have added a new link to the header navigation bar to the new forums at Disqus:

If you click on that link, it will bring you to the forum, which looks like this:

I’m hoping that you, the reader, will hopefully be more engaged and start discussing and writing about games and hardware in the brand new forums. I didn’t disallow non-registered users (ie not registered on Disqus.com) to post comments on this blog, so it should also be the same over at the forums.

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FreeTrack – Alternative 3D Head Tracking

Right after I wrote this entry here, I visited Youtube to check out the gaming videos. One never knows what one might find, eh?

Good thing I did, because I came across something pretty cool. Before Johnny Lee invented his Wii Remote head tracking controller as seen in the previous entry, someone else did something almost as amazing – using your plain old webcam, which most people already own, and turning it into a head-tracker too!

The official FreeTrack website has loads of instructions and manuals on how to achieve head tracking. To whet your appetite, here’s a small excerpt:

FreeTrack is a free optical motion tracking application for Microsoft Windows, released under the GNU General Public License. Its main function is inexpensive head tracking in computer games and simulations but can also be used for general computer accessibility, in particular hands-free computing. Tracking is sensitive enough that only small head movements are required so that the user’s eyes never leave the screen.

Now is that cool or what? In short, you just need to go down to your local electronics store and get some LEDs. Plain old LEDs will do, but if you want better a experience, get those Infra-red LEDs. According to the website, you don’t even need a special webcam to read the IR LEDs! All you need are just any old photography FILM and put them over the webcam lens!

Ok that’s really cool because I never knew that!

The video above shows the software part of the setup. It’s very impressive indeed, and it’s all FREE to boot! The only thing you will be spending money on are to get the LEDs (and a webcam if you don’t already own one).

After seeing this, I am really tempted to try out FreeTrack myself. I have an old webcam lying around somewhere, and all I need is just to get 4 to 6 LEDs and find a way to make a harness to clip onto my head. Or, I could just stick the LEDs onto my headphones and the mic boom on the headphone.

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3D Head Tracking In Games

A long time ago, someone came up with an idea to track head movements in a game, and it was very popular. The company, Naturalpoint, marketed this. Combined with the then-revolutionary 3D glasses, it transformed how flight sim games were, and still are, played.

Yeah well now I don’t use 3D glasses anymore because I no longer use a CRT monitor. 3D glasses work best with CRT monitors, due to the refresh rates you can set on them. LCD monitors typically are only 60hz or 72hz at best. CRT monitors can go up to 120hz or more. Higher frequency means less “blinking” on your 3D glasses and thus, alleviating headaches after prolonged use.

The TrackIR is still in use today by games other than just flight sims. For example, the game Armed Assault supports this natively, meaning you can go into the configurations page of the game and select which options are to be triggered by the TrackIR device. Most people, including myself, configured this for turning the soldier’s head independently of the body. That means now you can “peek around corners” realistically. In other FPS shooters, you can also use TrackIR to replace the “Q” and “E” keys for peeking if they are available (such as in GRAW).

In any case, recently I stumbled across this post here on Rudy’s blog. What I was amazed by is how the simple invention of the Wii console has spawned a branch of research into gaming controls. If you watch the video on that post in Rudy’s blog, you can see that the guy has done what Naturalpoint did for $50 or less. Well, $50 in addition to having a Wii console 🙂

Before you guys say it’s stupid to turn your head in real life while playing a game – yes you can STILL see the screen. You only turn your head 1 or 2 cm. The TrackIR amplifies the turn and you turn in-game 45 or 180 degrees, depending on how smooth or sharp your head turned in real life. You can set the sensitivity yourself.

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