Spore Protection Is Crippling It

Spore (2008 video game)Image via Wikipedia

I did get Spore for a trial run. I don’t like these kind of games so it was promptly uninstalled and deleted, and quickly forgotten.

It was with amusement that I came across this article here. It talks about the bane of all games – anti-piracy protection. I have mentioned this over and over, that anti-piracy software does NOT work. Games still come out on p2p networks almost immediately on the day they are released.

Gamers actually benefit from pirated copies – no limited activations, no need to download “activation files”, and don’t even need a CD in the drive to play the game. Anti-piracy measures only serve to piss legitimate customers off.

In the article I linked, the average consumer rating for the game is 1 star out of 5. That says alot about the game eh? Most of the reviews are ranting about the protection on the game, not about the game itself. Doesn’t this say alot to the game companies? Doesn’t this tell you that:

  1. Gamers are pissed off for being legitimate customers
  2. Anti-piracy methods don’t work.

Look at Oblivion – minimal protection, it gets copied really fast. Look at Spore – very restrictive protection, and still gets copied as fast as Oblivion did. Look at Bioshock – same thing. Restrictive protection, but cracks appeared on the SAME DAY as release day.

Whatever can be programmed by programmers, can be un-done by crackers. It’s all just software. The more restrictive the protection, the more “challenge” you present to the crackers. You’re just painting a bulls-eye on the game and encouraging multiple groups to try to crack it. Among the groups, there probably is some sort of rivalry going on, and the one that cracks it first will get some form of glory and gratification.

The only games that doesn’t get “cracked” are MMORPGS – those you can only play online. Any sort of standalone, single-player type of games will get cracked. The question is only “how fast”.

Before anyone accuses me of being a pirate, I invite them to come to my place and look at my game cupboard chocked full of ORIGINAL boxed sets. I am just as pissed off as the next guy about the hoops I have to jump through just to play a game I paid money for, before I can even play it.

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New PC Performance

Recently my 5-year-old “gaming rig” died on me. There was no forewarning – I wake up the next day, turned it on… and nothing happened. So, off I went scanning Sim Lim pricelists on Hardwarezone, and realised that a typical PC costs about $800.

Since I’m only going to get some components and re-use other existing stuff like DVD and Harddisks, my costs should be lower. And it was. Essentially I got what can be considered today as a “budget system”, since the graphics chip is embedded on the motherboard. The graphics chip, an ATI Radeon HD3200, actually has better specs than my nVidia 7600GT.

Remembering Crysis as one of the games that really stressed my older PC, I loaded it up again on the new PC and tested it.

On starting it, Crysis auto-detected the settings to be MEDIUM. This is as opposed to LOW settings on the older “gaming-grade” rig. I did a video capture of the session below:

While the game isn’t “screamingly fast”, it’s still playable. In fact, just about as playable as on my 5 year old PC. Considering that it is a “budget system”, this is impressive performance indeed!

The funny thing is, on some games, it “feels” laggy on the new PC compared to the old one. On other games, the games play smoother. Since I’m new to the ATI range of graphics card, I haven’t learnt the finer points of tweaking the Catalyst drivers yet, so perhaps I can fix the “lagginess” like I did in the nvidia range.

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ArmA – Making Own Missions

As I may have mentioned in earlier posts, lately I have been entertaining myself by creating missions in the Armed Assault Editor and playing them.

In the past I have created a series of missions in Operation Flashpoint, the forerunner of Armed Assault. In fact the missions I did had many “advanced features” which I have all but forgotten how to do. The current editor is very similar to the one in Operation Flashpoint, so most of the basic stuff I don’t have to relearn.

A short clip is show above on my current work-in-progress mission. Usually my missions aren’t “released” to the internet because they are made for my own enjoyment. Besides, there are many missions out there that are much more well done than mine.

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