As I may have mentioned in earlier posts, lately I have been entertaining myself by creating missions in the Armed Assault Editor and playing them.
In the past I have created a series of missions in Operation Flashpoint, the forerunner of Armed Assault. In fact the missions I did had many “advanced features” which I have all but forgotten how to do. The current editor is very similar to the one in Operation Flashpoint, so most of the basic stuff I don’t have to relearn.
A short clip is show above on my current work-in-progress mission. Usually my missions aren’t “released” to the internet because they are made for my own enjoyment. Besides, there are many missions out there that are much more well done than mine.
In the space of one week, I got 2 new games – Armed Assault, and Stalker. Both are FPS games, and one of them, Stalker, is kinda like an RPG more than an FPS. Think of it as “Oblivion in a modern setting with guns”.
Man, I’m going to be really busy the next few weeks. Stalker looks nice. Graphics are something like Half Life 2 (which was really good back in 2004). Armed Assault uses its own graphics engine, and while it looks good too, it somehow makes my PC lag slightly. I have yet to find a good “balance” of details and effects coupled with acceptable framerate on Armed Assault yet though.
I think I might concentrate on Stalker first, throwing in a few rounds of Battlefield 2142 here and there