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The Necro Did It!

Friday, 21st July 2006

Yes indeed, the Necro did it! I took 2 healers and 2 Elementalists (nukers) in the all-henchmen party. Somehow, this time it seemed so much easier and the necro didn’t even die once throughout the whole mission. In fact, we kind of breezed through it, although I should have stopped and killed all other red dots that weren’t in the way as well. That could probably have gotten me a higher scoring than just “Standard”.

After he finished the mission and ended up in Senji’s Corner, I decided to end the night there for the Necro. He had a few good items in his inventory, 2 of which were good bow-related items. I decided to put them into Storage so my Ranger can get them. For the rest of the night I logged onto my Ranger, grabbed the bow items and tried to do the Unwelcome Guest quest.

Unfortunately my PC decided to throw a fit and crashed out halfway through the mission. It was then that I decided to call it quits for the night.

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Sneaking Around The Temple

Thursday, 20th July 2006

Ok I didn’t try to clear the “Closer To The Stars” quest last night on my Necro. Instead, I went ahead and tried to advance the story on my Assassin character. I went ahead and did the run from Senji’s Corner, through the 2 new zones (I forget the names now), into the Temple zone. The Temple is marked as an “outpost”, so that is where I can adjust my attributes again if I need to.

It must be that I got used to being a Ranger on my Assassin the first day, because yesterday when I was playing my Assassin, as an Assassin, I didn’t die all that much. In fact, we took on the mobs without much problems, and nary had a group wipe. It was because of this that I managed to complete the run through the 2 new zones (to me) and enter the Temple zone. It was also because of this that I encountered and completed 2 new quests found in these zones. I am sure there are more quests to be found, but at this moment my concern is to make it past the mobs and into the Temple.

I sort of “tested” the quest at the temple. On the surface it looks doable, although with a time limit of 10 minutes. Each time you kill a “boss” and release the spirit (the aim of the quest), you add like 3 minutes to the clock. So you can more or less consistently stay at 10 mins if you are methodical enough. However, due to not knowing the layout and the tricks of this quest (much akin to the Closer To The Stars), we had a party wipe about 40% of the way into the quest.

Tonight I am going to try this again, this time more methodical. I hope I don’t have to revert back to being a Ranger to beat this one.

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I am Weh No Su!

Wednesday, 19th July 2006

HAH! After numerous attempts, and finally figuring out the “trick” to the quest, I am finally “Closer To The Stars!”.

This is one PITA (Pain-In-The-A**) quest. As posted in my previous entry, I finally figured out that I needed 2 healers (henchmen healers, that is). If you’re a melee char, the henchmen will run with you towards the bulk of the enemies. Since the red dots respond to YOUR “danger zone”, you will be triggering every red dot in your zone to be hostile to both you, and your henchmen. I figured out that with henchmen (since you can’t tell them what to do), you need to be a ranged attacker instead of a melee one, in order to keep the henchmen back and if you’re back there with them, your “danger zone” won’t be triggering on any of the red dots in the big mess up ahead.

Last night’s attempt was done with my Assassin. Good thing I picked his secondary as a Ranger – a ranged attacker. I had decided to pick a ranger to complement his close-quarters skills as an Assassin back when I first started this character. I was thinking back then that I would want to be able to attack at range sometimes. For this quest, I literally had to turn him from an Assassin into a full-fledged Ranger. I removed all his attribute points from all his Assassin skills, and put them all into his Ranger skills. He was literally transformed. It would have been funny if I had been playing this with a party of real humans, where they would probably be confused to see an Assassin using Ranger skills only, throughout the whole quest.

The outpost we arrived at after the quest is completed is Senji’s Corner. Amazingly (to me at least) there’s an NPC called a “Secondary Profession Changer”. I am amazed because this would be yet another no-no in other MMOs… but they have it here in Guild Wars. In other MMOs. once you picked your secondary, you live with it. Again, this is probably to fortify their motto that “you won’t be stuck with a gimped char in Guild Wars!”. Yup, since you can freely change your attributes (like I did with my Assassin), you can change your secondary class too (although at 500 gold a pop it’s pretty expensive).

I tried to proceed with the main quest at this point but either I got used to playing a ranger, or I didn’t put my attribute points back to the way it was, or the mobs suddenly got more powerful, or something. I suddenly faced a party wipe with just ONE group of mobs. I tried going another way, and got wiped again by ONE group of lvl 20 mobs (no nameds, no bosses). After a few tries I kinda gave up and decided to call it quits for the night.

Tonight I’m going to do this quest again with the Necro. Let’s see if he handles the situation better than the Assassin in Senji’s Corner.

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